Was blue alive or was it yellow. Before a battle whoever was reenacting as the medic would pass out small envelopes to each soldier. Those envelopes were to go — unopened — into your first aid pouch. If you took a hit from the enemy (and this would depend on your organizations Rules of Engagement and no doubt results in arguments) — you would fall, sit, or otherwise take yourself “out of action” and signify your “death” by taking off your helmet. At this point — if you have a possibility of living — again, depending on your ROE — you could scream and cry for “medic” as much as you wanted hoping that he would come around.
When the medic arrived, he would open up your envelope and the card would either be “dead” or “alive.” Our medic used an UNO deck. If you were alive, put your helmet on and rejoin the action. Medics from opposing forces were allowed to assist foreign soldiers, but they would usually request someone with a weapon to be present to guard over the now captured casualties. Dealing With Casualties Without Medics I’ll briefly explain how we dealt with low-attendance / no-medic situations:. If you take a hit, you’re out for the battle. Everyone is allowed 2 “lives” — wait until the battle has passed by, then regroup and reattack.
If you die, immediately fall back, wait for an NCO, then reattack. If you die, immediately walk around looking for a lost grenade, give up, then find a bunch of similarly dead reenactors to go sit and talk loudly with thereby annoying every reenactor that is trying desperately to hear where the enemy went. Throw your helmet on the ground and yell at the guy who “shot” you because he obviously saw your shot and should have taken the hit earlier but you. Wound/Casualty Card System Goals I wanted to create a new wound card system for when there is medical staff — preferably more than one. It’s time we medics start having a more active role in the reenactment aside from only serving to recycle people back into battle.
Here are my goals for this new system:. Incorporate varying levels of aid into the system. Fully involve the medics and allow for use of a Battalion Aid Station (if one exists).
Keep it simple. We aren’t training medical staff, we’re having fun. These cards don’t tell you that you have a “fractured left femur with a partially severed whatever.” Not all medics are real-life medics, anyway. Elicit some level of care from your fellow soldiers rather than them just moving on. Get somewhat close to mimicking real battle casualty odds How my System Works Basic Set-up I created — for my organization — 53 cards for the weekend. Obviously your numbers may vary, but you want to create a set amount for the entire weekend with a ratio of about 1.5 “alive” cards to every “dead” card.
In my case, this worked out to be 32 “alive” and 21 “dead.” Note that because you made a set amount for the weekend, the ratio for each battle is different. In WWII, for each American death there were approximately 2.6 wounded, but that includes hospital admissions. These cards are placed in small envelopes — don’t seal, you can reuse them — and those envelopes are placed shuffled. Each soldier gets one card per battle to be placed in their first aid pouch. See below for some additional details on setting this up, including printable cards When you are Wounded Take your hit, remove your helmet to signify you are out of action and take out the card from your first aid pouch. First off, you are either fully aware that you are hurt or you are knocked out cold. In the former situation you can scream your head off for medic, maybe crawl around a little bit, etc.
In the latter the most you can do is some small groans, moans, or coughing. You are Injured Secondly, there are three levels of aid that you may require: Buddy Aid, Medic, or Aid Station.
Buddy Aid: If one of your fellow reenactors (friend or foe) decides to help you, that is all that is required. Medic: A medic is required in order to return you to the battle. Aid Station: You must be evacuated to an aid station by a medic to regroup before you are allowed back in the battle.
Note that in my system, I wanted to provide maximum incentive for reenactors to stop and help out their wounded. In my system if someone had “aid station” checked, but had a buddy with them, the medic could “downgrade” the card from “aid station” to “medic” thus returning them to battle immediately.
I realize that that just adds all sorts of confusion to the mix, though. When Someone Else Takes a Hit It’s in your best interests (i.e. More firepower) to go help them. All you need to do is take a look at their wound card.
If it says “buddy aid” then help them to their feet, grab their rifle for ’em, and watch their back as you both reenter the battle When Your Card Says “Dead”. Sorry, You are Dead You have two options:. Play Dead.
Scream and carry-on about some obviously mortal wound with the false hope that an aidman might evacuate you to a field hospital Not an option:. Talk, move disruptively. (wait for the battle to move past you, then walk to the rear or aid station) Second “hit” The battle must end at some point.
When you’ve been hit 2 times (or you don’t have a wound card at all) then you are “dead.” (see above for your options). Get the Materials I am providing you with printable PDFs for the “alive” cards (front & back) as well as the “dead” cards. The dead cards don’t have a back because it was my goal to print unique stuff back there to keep the reenactor occupied such as a short story, some trivia, an MoH citation, or a Sudoku. Feel free to do so. Filling out the cards Also, you’ll need to fill out the “alive” cards.
I recommend printing the appropriate number and checking the appropriate boxes. Feel free to tweak, but I went with the following ratios:. Buddy Aid: 10%.
Medic: 30%. Aid Station: 20%. Dead: 40% Additionally, I pretty much just made up how many cards would be conscious or unconscious weighting conscious toward “buddy aid” and unconscious toward “aid station” with “medic being pretty even. Again, feel free to tweak. Downloadable Materials.
– PDF. – PDF Casualty SOP: This went out in an email before the battle and was reiterated before passing out the cards: Casualty SOP: – It is a bit different than you veteran types will remember. Here’s how it works. There are 53 cards for the weekend out there. 32 of them are “up” cards, 21 are “dead” cards. Which means for every dead card there are 1.45 Alive cards.
In WWII, for each American death there were approximately 2.6 wounded. But that number takes into account hospital admissions. When you take a hit, pull out your wound card and examine it. If you are dead: – Please do not talk or walk around while the battle is progressing, it is extremely distracting to other individuals.
Instead sit or lay tight until the battle has passed. – Once it has, you may walk to the far rear (preferably to a battalion aid station) where you may quietly talk so others are not distracted. If you are injured, there are two things indicated on the card: 1st: Alertness (conscious or unconscious). The first will allow you to call for assistance, the second will make you stay quiet until a medic or buddy comes to your aid. 2nd: Level of aid required.
– Buddy Aid – Medic – Aid Station Once your card is used up for the battle, your next hit renders you dead. I’m interested to know if you use the system at a reenactment and how it worked for you. Additionally, if you see areas that could be clarified or corrected just fire off a comment below. Nate, thanks for stopping. When I was making this up, I started with a crazy-complicated wound card — I should upload a photo of it — it was nuts. Here were the options on it: You are Dead / You are Alive Barely or unconscious / conscious (check all that apply) – unable to walk – incoherent – walk with assist – in extreme pain – other Plus it had a silhouette for “wound location” as well as a box to write in dramatic tips for the soldier as well as a detailed wound description for the aidman. While it would be great if we were doing a medical reenactment, ultimately I thought it defied the KISS principle.
There’s nothing stopping a medic that wanted a “more involved” tactical to write some notes on the wound cards before handing them out Were you a medic at that event, or a regular Joe? What did you think? I was a regular leg at that event. But it helped the event. At one point I knew I was bing shot at but could not locate the shooter and after the second shot decided to take a hit. I had wounded right arm and could continue a little later I found the shooter and he said he had shot me twice before and I took a kill.
It helped because it added a little realisem to the event. My dad does medic and at the last event he was not able to do medic fuctions, so I was trying to come up with better ideas. @ww2md: To avoid the situation you described about medics in a unit being an afterthought, I became part of a cadre that formed a new unit and stated outright that I would do medic impressions ONLY.
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I have broken that rule and done rifleman on occasion, but I have all the gear and stuff to do airborne, leg, and corpsman impressions as needed. New guys to our unit come in as riflemen only. As an aid man re-enactor, nothing gets me more angry than to see a bunch of guys who don’t know how to do the impression correctly “sporting the brassard” to allow them to participate. If I get detailed with guys like this (and I have), I put them on litter teams.
Originally Posted By primuspilum: Mine? Got the dreaded groin card. No female medics for my simulated wound. Remember these: while doing a 12 hour training op.I got shot by what was literally a 'curving' bullet in the opening seconds of the event and got to sleep for the whole time the bullet was a sim round (we used both sim rounds and miles gear) that was being fired at a car from a 2 story window.
It cured in about a 40degree arc (125+ yards from shooter to me) and took me right between the eyes as we started the assault. Lol New paintball players do this all the time. They don't believe the ball could actually hit them from that range, but it looks neat so they watch it. The fixation makes you subconsciously move it to the center of your vision, aaaaaaaand.splat. Protip: Yes, you do need to dodge the longballs. First time we had these was early 89.
I was issued a head wound, but not KIA. During the battle, I dismounted to pull security, and get into a shooting match with a couple Opfor. 2 days later my Plt. Comes yelling for me telling me I'm dead. Evidently my ITV was hit, and we were taken off the field. Because I didn't go to the injury stuff, I was now KIA. Well that turned into a 24 hour pain in the ass.
Was told I would be back in a few hours. A bunch of people had to actually go through what Graves and Registration has to do with a body. Guess they have to train too. It was weird and neat at the same time. They went through every step in the processing of a fallen soldier.
View Quote They're issued out and tracked by your unit's Observer/Controller, when it's done right. He puts them into these little itty-bitty manila envelopes, and seals them, after writing your name on the card so you can't trade the damn things on him.
Do that, and you're probably going to spend a day or so strapped to a backboard at his behest, 'cos you can do that shit when you're the O/C. I think the worst injury I ever saw on a MILES casualty card came on one of batches of test cards they did up at the NTC-The medics were agitating for more fidelity to real-world injuries, and they wanted better 'play' for the medical field, so they did up some new cards to enable all that. Only lasted one rotation, and they dropped the idea like a hot potato because it was eating up too much time. In any event, this casualty card had multiple injuries on it, as though the victim had been blown up by something. Per the card, he was basically a trunk with four bloody stumps left, and some serious thoracic/abdominal injuries to accompany it. Ironic thing? The guy who I gave that card to was a victim of a blue-on-blue, where his buddy accidentally shot him with a single blank from an M16.
Miles Casualty Cards For Sale
That 'friendly fire' thing? One single shot from an M16 supposedly tore off all four limbs, and penetrated his chest and abdomen.' 'Yeah, player unit has a problem with that.' 'OK, I'll tell them.' The TAAF says you're fucked. Rangam telugu movie mp4 video songs free download.
Miles Casualty Cards
Your driver is gonna have to be MEDEVAC'd back to the hospital, and you guys have got 30 minutes to make it happen before he's DOA for the battle.' Cue the profanity. I gave his driver that card because I figured he'd only use the card if the track got taken down. Instead, one of the platoon's 'cruits shot his ass as he came back in from taking a shit the night before the big force-on-force battle. They didn't have a spare driver, either, so the LT had to ride with a squad. Very unhappy campers.
A SEAL sniper shot me in the neck from atop a high ridge line while other members of his team were attacking the village we were defending. They didn't see us move in earlier that night so attacked the far side of the village giving us clear shots to take a few out. Somebody threw a smoke grenade into my building which had hundreds of bags of sawdust (emulating a fertilizer factory smuggling chemical weapons) so the building went up in flames fast. I dove out a window and was shooting at the SEALS and Army SF on the ground not realizing a sniper was performing overwatch from the ridge.
A SEAL medic grabbed me and went through the motions of treating the wound but I bled out. I was the 'owner' of the fertilizer plant so a couple of days later had to fly to Ft.
Sill for the AAR. Standing in a room full of SF and SEALS was pretty cool, especially for a young 23 yo Sergeant who had almost zero exposure to those units. I met the sniper who shot me.
MILES gear is damn accurate if mounted and zeroed properly. We wedged pieces of cardboard between the transmitter and rifle barrel and then wrapped them tight with 100 MPH tape to make them so tight they wouldn't move, and zeroed them with SAAFs. Blufor units usually didn't bother making them secure so to them.MILES sucked. We even used our own scopes.damn accurate.
View Quote Not sure about now, but at JRTC in late 80's/early 90's yes. They were hot and heavy to maintain the integrity of JRTC so any violations of OPFOR ROE were grounds for an Article-15 to include opening your own casualty card, removing batteries from MILES gear, or tapping transmitters (transmitters fired by sensing back pressure from firing a blank round using a small exposed diaphragm. Tapping the diaphragm with your finger would fire the laser. Using night vision, such as PVS-5's, you could actually see the laser so could shoot targets without making any noise exposing your position). Blufor wasn't held to the same standards.
Removing batteries from their MILES harnesses was pretty common, OC's would just make them put them back in. Originally Posted By primuspilum: Mine?
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Got the dreaded groin card. No female medics for my simulated wound. Remember these: while doing a 12 hour training op.I got shot by what was literally a 'curving' bullet in the opening seconds of the event and got to sleep for the whole time the bullet was a sim round (we used both sim rounds and miles gear) that was being fired at a car from a 2 story window. It curved in about a 40degree arc (125+ yards from shooter to me) and took me right between the eyes as we started the assault. Lol New paintball players do this all the time. They don't believe the ball could actually hit them from that range, but it looks neat so they watch it.
The fixation makes you subconsciously move it to the center of your vision, aaaaaaaand.splat. Protip: Yes, you do need to dodge the longballs. I never saw it coming.only one guy was shooting at the time and they could not figure out how the hell the round hit me.
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